Roblox is ushering in the next generation of entertainment. In my Roblox place, I want to get a value representing the current time which is consistent across all running servers and places in my game.Returns the time in UNIX time, which is the number of seconds since the Unix epoch, January 1st, 1970.Because some servers run in different timezones (such as servers in America and Europe), tick() will return a different time on those servers.

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When servers are hit with lag, the time methods might desynchronise, hence the inaccuracies. @CodigosTutoriales It's an active tag with ~200 followers and >200 questions. a gui that shows the amount of days till May 1st.

By clicking “Post Your Answer”, you agree to our To subscribe to this RSS feed, copy and paste this URL into your RSS reader. This time will differ in several hours, as much as the time zone difference is. I’m not experienced/familiar with the internal code for time, but anything math related on the server/client will pause if the instance is hit with serious lag.um os.time is accurate… At most it might be off by a second but chances are those developers are doing something wrong with their code as i’ve never experienced an issue what so ever. I have never really understood how os.time/date so i dont really know how to do it.I read a post on how to get time from google via HttpService. Time should be regularly updated to make sure the server still has the correct time.

This can be used to create the timer system you were talking about.I would think something like this, though I never tried it:as Kurookku pointed out, try looking at the documentation for os.date for more information about the returned table. Click Disable on the confirmation window for the server to be deactivated. So, the time being up is not the issue, it's that he's playing after his time is up without being signed in. There’s a desynchronisation of nearly a full minute (linked threads).How would you make a countdown to January 1st, 2020 at 12 AM? Views: 23,970. I already know about the Time function, but the documentation for that function seems to indicate that it is only consistent across a single place (or perhaps only a single place instance?):.
By using our site, you acknowledge that you have read and understand our Due this fact, it cannot say anything about relative times between two servers (such as measuring how long it has taken since the last visit of the player).How do I get a time value that's consistent across all servers and places in my game? Hi people! Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds. So here it is. How to Make a Model in Roblox Studio. Featured on Meta Where developers & technologists share private knowledge with coworkersProgramming & related technical career opportunitiesStackOverflow doesn't seem to be a place to ask Roblox questions (because it's unprofessional). For eg. os.time() returns the number of seconds since the UNIX Epoch, it has nothing to do with the speed of servers. How would I go around making a countdown till a certain day. This article has been viewed 23,970 times. To temporarily make the server inactive for a period of time, click the green Active icon next to VIP Server Status.

To make a game on ROBLOX, start by opening ROBLOX Studio, clicking on "new," and then clicking on "gameplay." If you were to use the script from the post above, regular Http requests must be made to get the most accurate time. Categories: Roblox. If I'm home it's easy because I just kick him off but if my wife and I are at work, or he's with a babysitter we can't really do that. When servers are hit with lag, the time methods might desynchronise, hence the inaccuracies. You could do a lot more with this if you wanted, like tracking the year and month.The best solution is to get time from a single time server to avoid syncing issues as I have previously posted. The first thread literally shows the OP running Retrieving a time stamp from a third party requires http requests in which you’re limited to a small amount of to start with.500 requests per minute is not a small amount of requests and you barely will ever hit that unless you’re doing some kind of polling to simulate a near-real-time environment with your web server.os.time works flawlessly, just because one server returns a different time doesn’t mean that they both run slower or faster than another.That’s not the point though. They were linked for a reason and that was to show the discrepancy, as well as provide steps to repro the situation.Servers aren’t returning the same amount of seconds since the UNIX Epoch. Free 30 Day Trial how to make an arrest tool with a timer roblox studio billon, Stfc1 roblox 646 views. I greatly prefer this site to forums in general, I finally got a chance to test that out and it works quite well. Stack Overflow for Teams is a private, secure spot for you and A reliable option to get the same time on every server is to call os.time().Thanks for contributing an answer to Stack Overflow!

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